A Decision-Making Model Based on Persuasive Consistency Applied to MMORPGs
نویسندگان
چکیده
RPG is a game genre that focuses the cooperative interaction among players, as well as socialization and the improvement of communication skills. As these actions form the very context of these games, RPGs have an inherent level of decision-making that naturally occurs at all times throughout the course of the game. Those reasons led the idea to take advantage of the RPG genre to design a model that is built in a Petri Net and that combines concepts taken from the Game Theory and from the Theory of Persuasion for easing the decision-making process in, particularly, MMORPG environments, as they have all the benefits of the RPG genre and additionally, involves a massive number of players in a kind of plot, thus, reinforcing the needing of interaction and of taking decisions.
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